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81. [Proposal] smartbomb riggs and modules - in Player Features and Ideas Discussion [original thread]
Very good input James! I tend to agree with you. What there must come is a guarantied slight option or buff for damage. That is for sure.! AI do would like to add another dicovered nerf issues! Did you knew that you can not smartbomb a faction...
- by Trin Javidan - at 2014.10.22 13:30:08
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82. Official HYDRA Whiptail Lottery - in Sell Orders [original thread]
So we must believe an ellected random EVE player, with no reputation at all, that the "winner takes all" price doesn't go to a alt of him or yours, or a friend... For me personaly, this seems like just a bad attempt to lift on the "CSM" image, t...
- by Trin Javidan - at 2014.10.22 13:13:33
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83. WTS Station Outpost/Eggs! - in Sell Orders [original thread]
bump!
- by Trin Javidan - at 2014.10.22 11:46:22
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84. Permadeath in eve online?? - in EVE General Discussion [original thread]
So basicly they are saying the influx of new players is too low.. While the vest are leaving because of the blue donut... which was a direct result of the technetium fuckup I bet most ppl playing because a "friend of theirs recommend it" or sim...
- by Trin Javidan - at 2014.10.19 20:06:00
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85. Server Going Down? - in EVE General Discussion [original thread]
To many vets resubbing!!
- by Trin Javidan - at 2014.10.19 19:35:00
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86. Fix Nestor = Add nullsec availablity for highsec players - in Player Features and Ideas Discussion [original thread]
mannyman wrote: Your right, the T3 with nullifed and cloak with mobile depot is doing some of this, but uses stargates. It still have to get through the 0.0--lowsec entry points and further. Also have to get through camps. Nestor with a fixed ...
- by Trin Javidan - at 2014.10.19 14:46:00
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87. Best ships to turn into a USB flash drive. - in EVE General Discussion [original thread]
your favourtite fitted ship: becasue it will always be more cooler
- by Trin Javidan - at 2014.10.19 11:09:00
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88. Estimated Value in lower right corner, a hinderance. - in EVE General Discussion [original thread]
You want to let other people work for you, so you can make more profit. Eve is about teamwork: You all should work togheter so all make more profit. How you do this is by pypassing all the steps Get miners Start a business Produce stuff Sell...
- by Trin Javidan - at 2014.10.19 11:06:00
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89. [Proposal] smartbomb riggs and modules - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Most especially the range rig. Smartbomb range increase the potential damage inflicted on a group at a MASSIVE rate, and so 1.5km from a single module is massive overkill, as this increased the swept area from 104,666,666 m...
- by Trin Javidan - at 2014.10.19 10:37:45
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90. [Proposal] smartbomb riggs and modules - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Most especially the range rig. Smartbomb range increase the potential damage inflicted on a group at a MASSIVE rate, and so 1.5km from a single module is massive overkill, as this increased the swept area from 104,666,666 m...
- by Trin Javidan - at 2014.10.19 10:37:00
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91. [Proposal] smartbomb riggs and modules - in Player Features and Ideas Discussion [original thread]
That is some very good input James! I was thinking. The risk of making improvements OP, lies indeed in the stacking and/or fitting posibilities. Maybe another possible solution to bypass this is to make it the numbers fixed. Like, as in.. eeh....
- by Trin Javidan - at 2014.10.19 00:46:58
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92. WTS Station Outpost/Eggs! - in Sell Orders [original thread]
bump
- by Trin Javidan - at 2014.10.18 18:28:16
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93. WTS Station Outpost/Eggs! - in Sell Orders [original thread]
bump!
- by Trin Javidan - at 2014.10.16 14:58:49
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94. [Proposal] smartbomb riggs and modules - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Because this needs to be buffed so much. By my opinion i find that a very good example of a very cynical counterargument. I agree with what you are trying to say: to much damage makes it OP. True! But my proposal is to atlea...
- by Trin Javidan - at 2014.10.15 20:38:00
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95. [Proposal] smartbomb riggs and modules - in Player Features and Ideas Discussion [original thread]
Personaly, if i look at large smartbombs, a little more damage couldn't hurt. At max skills an T2 8 rack Armageddon does 280 dps and 2100 a volley without resists (best case scenario without a cloak!). At 50% resist thats 1050 damage..
- by Trin Javidan - at 2014.10.15 17:15:00
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96. Faction/Officer Guns and T2 Ammo. - in Player Features and Ideas Discussion [original thread]
Yes to the use of t2 ammo for offcier guns! Hail to my 2000dps cormack sin!
- by Trin Javidan - at 2014.10.14 11:41:00
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97. [Proposal] smartbomb riggs and modules - in Player Features and Ideas Discussion [original thread]
Ocih wrote: A large smart bomb would need 10X the damage is has now to be a threat to anything other than a covert ops or pod. Soo true! And this is also why i am a proposer for extra damage vs less tank or cap (or both)! Maybe a concept ...
- by Trin Javidan - at 2014.10.14 11:35:00
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98. WTS Station Outpost/Eggs! - in Sell Orders [original thread]
bump!
- by Trin Javidan - at 2014.10.13 15:39:33
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99. [Proposal] smartbomb riggs and modules - in Player Features and Ideas Discussion [original thread]
I get your concern, howeverr i think with the correct balancing, big capacitor issues to achive that should be the right way to follow
- by Trin Javidan - at 2014.10.12 22:26:00
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100. Self-destruct option for outposts - in Player Features and Ideas Discussion [original thread]
Outpost should be able to be incapped: still dock or undock but nothing works and all assets are locked. Only when it is repaired stuff can be touched. Upgrades on outposts should be visile to everyone, so people can fight over 75b value station...
- by Trin Javidan - at 2014.10.12 21:20:00
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